I am trying to make use of the DirectXTK's SpriteBatch for the C++ version on github. Which is heavily based on the one for XNA. However I can't seem to get the darned thing to work properly.
I have no idea how to fill in the data for RECT. And the closes thing I have found was in SimpleMath::Rectangle.
SimpleMath::Rectangle appears to have a number of overloads to accommodate RECT, however using it as an argument apparently results in visual studios giving a really vague error. Something about their being no overloads to support it.