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I'm currently making a 2D game as a school project using Game Maker and its language. My concern however is around the spriting and art...

I can't figure out how to correctly size everything so it shows up correctly on the end product. I originally used a temporary 32x32 character but it looks very small when I have the "Room Size" in Game Maker set to 720p...

Is this something that I need to change size-wise on Game Maker, such as changing how far in the perspective/camera is, or do I have to set actual dimension rules? I'm unsure of how to do this properly.

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  • \$\begingroup\$ As an example, Rpg Maker does 24x24 for icons, 32x32 for tiles and actor graphics, and I believe 128x128 for animations. The standard seems to be 32x32 or 64x64. This really depends on your game, though. \$\endgroup\$
    – Krythic
    Oct 27, 2016 at 0:23
  • \$\begingroup\$ Alright thanks. and how do I make this work well? When I press play everything is so small- do I need to have it zoomed on the character or change camera angles or something? or is it not supposed to be 1080? \$\endgroup\$
    – Maddoga
    Oct 27, 2016 at 1:05
  • \$\begingroup\$ See documentation about views 1, 2 \$\endgroup\$
    – Dmi7ry
    Oct 27, 2016 at 12:27

1 Answer 1

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Since you are working on a 2D game, you don't have a perspective camera, but a projection camera. However, you don't need to deal with its settings, because Game Maker lets you deal with the problem by simply using Views.

A view lets you show the player only a portion of the whole room. This is useful both to hide some parts of the level to limit the player sight, and to keep the arts and graphics proportioned to a given aspect ratio, independently of the room width.

Read the documentation to learn more about Views, View Ports, and experiment until you get the expected result.

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