I am trying to work out how to support various resolutions for my Android game. I have come up with a solution, but do not know how to implement it.
Automatically, I am told that Unity vertically scales the screen to match the screen, leaving more room at the sides. How can I change this behaviour? I am hoping to shrunk the game down till it fits horizontally, and filling it the background above and below with more decorative features. How can I achieve this?
I'm sorry if there is an obvious answer, I'm quite new working with the Unity UI system.
If it makes it any easier, my game is heavily based on UI, and is locked in landscape.
BIG EDIT: I completely rephrased this question because it was so broad and messy.