Is there a way to "record" the display of a camera instead of rendering it on screen?
For example, if I want to stream a camera's frame block to an external application.
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Sign up to join this communityIs there a way to "record" the display of a camera instead of rendering it on screen?
For example, if I want to stream a camera's frame block to an external application.
This feature is also called Render-to-texture, or FBO rendering.
You can check how to do it on Unity here: https://docs.unity3d.com/Manual/class-RenderTexture.html