In the early days of the industry, instead of fighting piracy, companies let the users share their games freely, and put some nag screen or something like that on the game.
Then they would sell DLC and expansions (yes, DLC is 20 years old actually :P), hintbooks, cheat codes, swags, etc...
Why this model died?
Note: I am talking about classic shareware, not the crippleware or demo crap.