How to set rotation of a projectile in a parabolic arc in Box2D? [duplicate]

I have trouble making my projectile - in this case an arrow - rotate as it should when it's travelling in a parabolic arc. It doesn't rotate at all while travelling, only until it collides with something.

Below is the relevant code I'm using.

public class Arrow extends BodyDef{

private Body body;

public Arrow(float x, float y, float halfWidth, float halfHeight, float rotation, float velocity) {
type = BodyDef.BodyType.DynamicBody;
position.set(x, y);
angle = rotation;

body = Box2DTest.world.createBody(this);
PolygonShape shapeShaft = new PolygonShape();
shapeShaft.setAsBox(halfWidth, halfHeight);

/* Creation of the shaft of the arrow */
FixtureDef fixtureShaft = new FixtureDef();
fixtureShaft.shape = shapeShaft;
fixtureShaft.density = 6.5f;
fixtureShaft.restitution = 0.4f;
body.createFixture(fixtureShaft);

/* Creation of the tip of the arrow, note the higher density */
PolygonShape shapePoint = new PolygonShape();
float[] shapePointV = {
halfWidth, halfHeight * 2,
halfWidth * 1.5f, 0,
halfWidth, - halfHeight * 2};
shapePoint.set(shapePointV);

FixtureDef fixturePoint = new FixtureDef();
fixturePoint.shape = shapePoint;
fixturePoint.density = 26.0f;
fixturePoint.restitution = 0.05f;
fixturePoint.friction = 0.5f;
body.createFixture(fixturePoint);

body.applyLinearImpulse(MathUtils.cos(rotation) * velocity, MathUtils.sin(rotation) * velocity,
body.getWorldCenter().x, body.getWorldCenter().y, true);

//body.applyTorque(-90.0f, true); <-- My attempts to fix this but still doesn't work well
//body.applyAngularImpulse(-0.5f, true);
shapeShaft.dispose();
}

}


The Box2DWorld is initialized as such:

world = new World(new Vector2(0, -9.8f), true);

Here's a picture explaining how it looks and what I want to achieve (Courtesy of vilbeyli in github):

I have also attempted to apply the initial impulse in the bottom-left corner of the arrow but the resulting spin is very imprecise and random.

• Why doesn't the heavier tip make the arrow rotate by itself?
• How can this be fixed?
• The heavier tip doesn't make the arrow rotate because the weight of an object does not determine how fast it falls. In real life an arrow rotates due to wind resistance. Tom K has the right approach when saying that you need to set the rotation. Oct 6 '16 at 11:55