I am working on a 2D driving game.
I have a sprite of a car and I set the car movement. Now I need to create a skid mark on the ground. For that I have created an empte game object and added a Trial Renderer component and set the skid mark material to it.
The problem is that when I start moving the car, the skid mark follows the car as if the skid mark is attached to the car.
Is there any simple way to leave a permanent skid mark on the ground in Unity2D?