I've just started to learn how to develop games and everything is new for me now.
I don't know where to start and I decided to start with Textures and there is something it is difficult to understand for me:
I'm not an English speaker and I have searched the meaning of tile and tiling on my own language (Spanish) and I think tile is a way to say repeat the texture across the model instead of stretching it.
I have found PolyCount Wiki and this is how they explain tiling:
Textures can be repeated across a model, by Tiling the TextureCoordinates.
My problem here is that I don't understand the meaning of
Tiling. Can I replace Tiling with Repeating without changing the meaning of the sentence?
I have another question is about
Texture Coordinates. On PolyCount Wiki they say that:
Texture coordinates are measured in a scale of 0.0 to 1.0, with 0.0 and 1.0 at opposite sides of the texture. When a model has a UV distance greater than 1 (for example, UV goes from -1 to 2) then the texture will tile across the model.
How can I know if I model has a UV distance greater that 1?
By the way, I'm using Unreal Engine, and on its Texture Coordinate element I don't understand the meaning of amount of tiling in their UTiling and VTiling properties.