We’re working on a 2D mobile game. We want to publish the game on all apple devices which at least support iOS 7 and to all android devices which at least support Android 4 OS. These devices come with different screen size and resolution. For example, in following image we have different Aspect ratios and resolutions that we almost found in every mobile device.
- Do we need to choose a higher resolution to design a sprite sheet for those devices which share same aspect ratio? For example, iPhone 3Gs and iPhone 4s share aspect ratio of 3:2. But they have different screen resolution.
- If those devices come with different aspect ratio. Do we need to create multiple sprite sheet for multiple aspect ratio?
- What are the best practices that unity offer us to design and create sprite sheet for multiple mobile device, which are optimize to even lower mobile device?