I'm dying with physics , i've tried to use
setVelocity however i got slightly different value from different devices.
I've tested on iPhone 5 (on simulator)
and iPhone 6 (real device)
Director::getInstance()->getOpenGLView()->getFrameSize() returns both devices is 640x1136 pixels
But i see they have different result after the animation , its about 2-5 pixels. I really don't know why.
I'm making a multiple player game so i need exactly same coordinates of objects on every devices. Does cocos physics return randomly result?
After deep digging, i realize that even i set specific velocity for one object in same device will return different result.
So i don't think this is about the devices, Chipmunk returns different result with the same input parameter!