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What math should all game programmers know?

How many need know(learn) Math for Game Developer? for 2D and 3D games? And where best learn Math for game development? in Wikipedia or maybe Books?

Thanks for answers.


marked as duplicate by The Communist Duck, Notabene, Tetrad Jun 2 '11 at 20:28

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I highly recommend Daniel Kodicek's Mathematics & Physics for Programmers. Great sample code and detailed, illustrated explanations of everything.

Google books page for 1st edition.

Table of contents to give an idea of topics covered:

  • Part I General Techniques

    • Numbers
    • Arithmetic
    • Algebra
    • Trigonometry and Pythagoras
    • Vectors
    • Calculus
  • Part II Ballistics and Collisions

    • Acceleration, Mass, and Energy
    • Detecting Collisions Between Simple Shapes
    • Resolving Collisions
    • Detecting Collisions Between Complex Shapes
    • A Simple Pool Game
  • Part III More Complex Motion

    • Force and Newton's Laws
    • Angular Motion
    • Friction
    • Strings, Pulleys, and Conveyor Belts
    • Oscillations
  • Part IV 3D Mathematics

    • 3D Geometry
    • Transforms
    • Collision Detection in Three Dimensions
    • Lighting and Textures
    • Modeling Techniques
  • Part V Game Algorithms

    • Speeding Things Up
    • Tile-Based Games
    • Mazes
    • Game Theory and AI
    • Search Techniques

  • 2
    \$\begingroup\$ number_of_upvotes = quality_of_question * number_of_bullet_points * mystery_factor \$\endgroup\$ – Olhovsky Jun 2 '11 at 20:13

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