I have a GUI interface with a button for the character's attack, however I want to implement a defense button where the user can hold the button down to block incoming attacks, when the user stops touching the button then the player goes back to idle.
Right now I have the attack button working correctly, whenever the button gets pressed, it triggers a method where the animator gets called and performs the action. I want to implement the getButtonDown("") and getButtonUp("") used commonly with the keyboard input. How can i implement such fucntions to a GUI button?