"How much polygons is too many for a MMORPG character?"
I did some research and found a few discussions about the matter. But the answers I found was mostly "Polygons has nothing to do with networking" and they just start to argue and flame each other.
I think the question wasn't received well because it wasn't clear. So, I'll try to make it a bit clearer.
Consider the main character of an offline game, it has so much details, but it is the only character on the scene for most of the time.
Now, on a MMORPG everyone is a main character. Let us say 100 players are in sight of each other at a given time. If we had the same character from the offline game we'd have too many polygons and frame-rate/performance would suffer.
If I target a minimum system requirement of 4GB memory, Intel i3 (3rd gen) CPU, and at-least a laptop GPU (cheap nvidia mobile?).
- How much polygon should my characters be limited to?
- or, How much polygons should be on the scene/sight at a time? (including terrain, other objects...)
- or, Is there a rule of thumb for polycount that applies to any genre of games?