0
\$\begingroup\$

After following some of the Unreal tutorials, I was able to create an AI that tracks the player. Now I want it to target specific buildings. I have tried various methods of modifying what was demonstrated in the Unreal videos but all I can get my AI controller to do is either stand in place or walk to the center of the nav mesh. Here is an example of what I have done:

enter image description here

If anyone can help, how can I get my AI to attack the Armory? Thanks.

\$\endgroup\$
  • \$\begingroup\$ Throw in a print node that shows the value of Movement Result \$\endgroup\$ – JonBee Sep 22 '16 at 19:36
  • \$\begingroup\$ I have. It says Aborted. \$\endgroup\$ – Doctor Win Sep 22 '16 at 19:41
  • \$\begingroup\$ Does the result change if you set the building's mesh CanEverAffectNavigation value to false? \$\endgroup\$ – JonBee Sep 22 '16 at 19:49
  • \$\begingroup\$ Just tried it. It now gets one success then goes back to Aborted. \$\endgroup\$ – Doctor Win Sep 22 '16 at 20:07
1
\$\begingroup\$

I have figured it out. Since a building is so large it messes with the acceptance radius making the AI think it has reached its location so it just stays still. I instead made an empty class called Waypoint that I planted around the outside of the building and had the AI move to that location instead. It works just fine now.

\$\endgroup\$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.