I'm making a game in which I have different weapons. One of them is a hand grenade. Well, the question is:
I made an animation with mecanim (I don't know if is the correct way) with the grenade being is a child of the main character. Then, the animation is correct (the grenade goes to high scale and I have the false sensation that is going up, to the camera).
The problem is that this grenade is attached to the character, and when I move the character, the grenade moves with him. I need the grenade to not be linked to the character when it's launched. And when I instantiate a new grenade, I need this animation playing.
I don't know if I explained the situation well, but this is the idea, an animated grenade launching when the player press the shoot button... what is the best way to do this?