Basically I have a game, but here In Italy I need to subscribe to Commercial Chamber just to start selling (3000€/year). So my idea was to let a friend sell the game on the AppStore/PlayStore/Windows store using his accounts. He will instead pay me after keeping a royalty on the revenue. Or at least this seems to become the contract (if you are actually italian and can give me hints on this topic it would greatly appreciated)
Is there any tool available to various stores so I can check the income of my apps even if sold by third parties (the idea is to be sure he takes only the royalty we previously agreed on). In example: enable my account to become developer account so I can test In-App purchases with my account, and then sell the apps with the account of my friend.
One idea was to use analytics tools, but that's unviable:
- If the app get cracked analytics tools will not show correct results (and hackers can easily remove analytics too so).
- If my friend has to access source code/ Unity project file he could remove any tracking code (he need to have that access, because he have to setup license Keys on each build anyway).