I would like to check which vertices will be rendered from direction A (with face culling enabled) and render it from another direction to visualize face culling effect.
I have found information that using Transform Feedback I can received data from vertex or geometry shader. My question is if is it possible to get data from primitive assembly step and use it to render scene from another direction or should I calculate by myself which faces should not be rendered?
Any help and information would be greatly appreciated