I have a GameObject. One of its children is an empty GameObject, whose children are the body parts which need to be animated.
Character (root) --->Body --->--->Body Parts
Should I put the animator on the root GameObject ("Character")? Or on the empty child ("Body")? Does it matter? What benefits would one way offer over the other? Or is there another approach I should be taking?
This is for 2D sprites/animations. I am trying to figure this out before making all of the animations to avoid redoing them.