-1
\$\begingroup\$

Specifically, I have a faces specified 'f v1/vt1 ... etc '. I understand that there are 3 vertices specified with respective texture coordinates, but how do those 3 textures end up being rendered onto a triangular face?

\$\endgroup\$
3
\$\begingroup\$

You don't have 3 textures per face but 3 points on one texture. Connecting them with lines you'll get a triangle on your texture, and this is the exact part that will be used on your face when rendered.

You may look at this answer.

\$\endgroup\$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.