Am creating a low poly game in Unity 3D for PC. The terrain is made in Blender, so it's a fixed size, but quite large for the player to explore. I want to add things such as grass and flowers, but am not sure the best practices are for creating those types of assets.
Is using a mesh for small clumps of grass the wrong way to do this if there will be 1000's of them?
I will likely be using the occlusion culling system Unity provides, but I'm not sure if I still need to look at doing things such as grass in a different way for performance sake.