After investigating a bit about splines and reading a bunch of docs, I have noticed regular quadratic and cubic splines are not used very much in games.
Splines using quadratic/cubic Bézier curves, Catmull-Rom, B-splines, and other spline interpolation methods seem to be used widely though.
I can be totally wrong here but from books and tutorials I have seen that for regular cubic/quadratic you have to solve systems including first derivative for continuity and second derivative to match curvature. It seems that the most used splines (Bézier, Catmull-Rom, etc...) implicitly bring these features with fewer calculations.
Is this the reason that regular quadratic and cubic spline interpolation are not often used in game programming?