I know there are some questions to this topic, but i didnt find a satisfying answer for my problem yet.

I'm learning to use libgdx right now, and I'm not sure about handling different screen resolutions. I can use Viewports and a Camera of course, to fit the content to the screen. But - how do i achieve, that my game doesnt appear kind of stretched if a device has a different resolution?

For example: Do you know the game Clash Royale? It feels like this game looks the same on all devices with every different resolution and screen size. How do they do this?

Thank you.

  • \$\begingroup\$ you didnt link the stackoverflow question \$\endgroup\$
    – T_01
    Aug 30 '16 at 12:26
  • \$\begingroup\$ There is already a similar question on Stackoverflow and it seems you are right: to use a viewport and a camera is the solution. \$\endgroup\$
    – Aracthor
    Aug 30 '16 at 12:30
  • \$\begingroup\$ Corrected. I posted a new comment as I couldn't edit my previous one. \$\endgroup\$
    – Aracthor
    Aug 30 '16 at 12:30

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