im making a FP game in low poly style. I want to make some terrains for my game, with roads, trees, rocks, buildings and e.t.c. Unity terrains are not as good as i thought. They allow a good tool for placing multiple objects (like tree-to-sprite tools, trees mesh copy for perfomance), but the terrain building tool itself is very poor, so i cant use 3d terrain, because there will be no great tools for placing surroundings.
So my plan is - make low poly mountains, trees, rocks in Blender, then make a simple terrain with hills in unity and just place my surrounding objects on it. I have some troubles, for example - roads. I have a road elements, and by connecting & banding them i can get a really nice road. But how can i make a road on Unity's terrain?
For example it could be useful to export unity terrain as a 3d mesh to Blender, then make my roadways and export them in Unity.