I'm animating my 2D game (Unity 5.4).
Is it a good/bad practice to have parent and child gameobjects with different Animators?
Example: a 2D bug, that has sprites for every body part. On the "body container"=parent object I add an Animator and animate all parts except the head. For the head, that is a child gameobject to the body (in scene's hierarchy) I want to add a separate Animator and animate only the head.
Also is that influencing performance in any way?