# How to set up OpenGL for CLion on Windows [closed]

Can someone give me a simple step-by-step on how to set up and compile a simple "Hello World!" program on CLion using OpenGl/SDL/Freeglut . I see a lot of tutorials on Visual Studio, but CLion uses CMake so it's a lot different.

## closed as off-topic by Kromster, Alexandre Vaillancourt♦, Almo, Seth Battin, DMGregory♦Sep 17 '16 at 16:04

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Use a CMakeLists.txt file. It would look something like this.

cmake_minimum_required(VERSION 3.3)
project(projectname)

set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/bin") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14 -pthread -fpermissive")

find_package (PkgConfig REQUIRED)
find_package (OpenGL REQUIRED)
find_package (GLUT REQUIRED)

include_directories(${OPENGL_INCLUDE_DIR}${GLUT_INCLUDE_DIRS})

file(GLOB SOURCE_FILES
*.cpp
*.h
)

add_executable(main.cpp ${SOURCE_FILES}) target_link_libraries (main.cpp${OPENGL_LIBRARIES} \${GLUT_LIBRARIES} GL m dl Xinerama Xrandr Xi Xcursor X11 Xxf86vm pthread)


I copied this from a test project that I have. It works on Linux and Windows both. It is stripped down to only what is necessary.

This is where I learned https://cmake.org/cmake-tutorial/

• Are OPENGL_INCLUDE_DIR and GLUT_INCLUDE_DIRS automatically set, or are they placeholders for the actual include directories? – Nic Hartley Mar 8 '18 at 5:45