I have an XNA game for WINDOWS which I want to work on XBOX also.
I've designed the game so that when I want to connect it to an XBOX, all I have to do is supply a different input class,
And I would do that by checking with the preprocessor macros and checking if it's windows or xbox.
But then, when I tried to do Create a copy of this project for XBOX
in VisualStudio, it created several new projects (the real XNA project and some of it's dependencies), and it complained about things not working for C# 3.0
and that I should use C# 4.0
instead, which I didn't find out how to do either.
What's the correct way to make both WINDOWS and XBOX versions of an XNA game?
And also, how do I really run the game on XBOX? I haven't found a good tutorial on how I do that... also I don't have an XboxLive membership so if there's a hacky way to do that, it's better