I have a image with transparent background created from photoshop.

enter image description here

I added this to my android game which I am creating using libgdx. But when I add it to that, it is shown with white background like following.

enter image description here

Whats the reason for this? How can I fix this?


closed as off-topic by DMGregory Dec 19 '18 at 23:29

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You'll want to stick a


for the sprite inside of the batch.begin() and batch.end(). The reason this works is because what blending does is merge the translucent pixels with the previously drawn ones.

Because blending can incur a performance cost from all the merging magic as opposed to whopping on a straight texture, it's beneficial to simply disable blending unless you're using it yourself.


// draw all the other stuff FIRST to save on performance

For more information about this area you can check out This handy old wiki page.

  • \$\begingroup\$ I still see the same outcome. \$\endgroup\$ – Chamila Wijayarathna Aug 25 '16 at 12:09
  • \$\begingroup\$ Try batch.enableBlending() on its own outside the batch.begin() and batch.end(). \$\endgroup\$ – Huxellberger Aug 25 '16 at 18:36
  • \$\begingroup\$ still it doesn't work \$\endgroup\$ – Chamila Wijayarathna Aug 29 '16 at 12:41
  • 1
    \$\begingroup\$ I think it would be a good idea to add some code to the question then. \$\endgroup\$ – user100681 Feb 2 '18 at 6:26

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