For stats of enemies, and several other kinds of info, I've decided to use not inspector fields or hardcoded values, but to store values to some XML and other types of files, and read them from scripts, obtaining required values. And I want this files to stay in game folder, not packed to *.assets file, because I'd like to have possibility to quickly modify this values without need to rebuild whole game.
So, how can I mark asset in editor, that it should not be included to *.assets, but stay in unchanged form in game folder?
UPDATE: I will slightly rephrase what I want to achieve. I need possibility to have file in game directory, so I can read it from game, and I'd like to have this possibility in both editor and built game. So, as for answer, I will also receive information about what folder is considered as game folder in editor.