Seem to have exhausted google looking for an answer to a VERY bullet simple code that should work.
void onCollisionEnter(Collision col) {
print ("hit " + col.gameObject.name);
Destroy (gameObject);
}
Bullet object has the above script, SphereCollider (radius a lot bigger than object), RigidBody, not a trigger, not kinematic, is travelling slow. All checked during runtime.
When it hits a wall (Box collider), it just bounces off but no collisionEnter code is ran.
Debug console bubble is on.