I have objects that have multiple materials imported from blender as a .FBX.
I'd like to find the objects where materials are used, and destroy faces when a certain material name is used ("!null", in my case).
I know this is not the correct way to work. Normally I should delete the faces in Blender, but as I am building quite complex geometry using faces that I need in Blender but don't want the Unity engine to render, it seems the only way to go.
I tried "cutout", but although they are invisible, it does not make any difference in rendering times.
Is this at all possible? If it is, how do I do it?