Anyone remember how the aim assist works in GoldenEye on n64? Where the gun model would point at an enemy if he's within a certain area in your field of view. I'm trying to do something like that but have hit a wall. I'm pretty inexperienced in Unity 3D and using this project as a way to learn the ropes.
I've currently got it so that if you're in range of an enemy (facing him or not), your gun model will rotate towards that enemy. But I need to do it so that only happens if that enemy is in front of your facing direction and near the centre of the screen.
Any tips or pointers how to do this? Do I need do a raycast in direction of camera and do some math to figure out which enemy is nearest? If so what Math functions would I need to look into?