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As a developer it would seem natural that I would like to support as many possible hardware compositions as I can, however as I'm not a big studio I have a limited budget, which means I have to get by with what I have.

For things like operating systems and internal hardware instead of trying to buy every single computer component out there I can simulate these combinations through a virtual machine environment.

This leaves a question: Is it possible to also somehow simulate various input devices and combinations of devices in a similar fashion?

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    \$\begingroup\$ By input devices I assume you mean joysticks, gamepads, and touch screens, as opposed to keyboards and mice. For joysticks and gamepads, if you make the controls re-mappable, you should not have to worry about the simulation and can instead allow the user to set up the controller as they see fit. \$\endgroup\$ – sneelhorses Aug 19 '16 at 3:03

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