I'm not a pro in LibGDX and physics but I know basics, vectors, actor's actions and so.
I'm trying to achieve a movement like on the gif below:
For now, let's say that I have a stage and a central actor that the moon and comet will rotate around.
The problem is here that I have no idea if this is achievable with 2D. Should I implement some sort of 3D in LibGDX?
Also, is there a way so these objects move in a 'random' path, not the straight line like the comet below? (Moon is a little bit randomized)
I know that this question is too broad, but I really didn't know where to ask about this. I'm here to learn cause I always wanted to build a thing like this. I personally think that this is achievable with LibGDX's actions cause I saw something similiar somewhere.
If someone could point me the way I would be grateful :) Thanks!