I have been searching and searching for an answer to this question but nobody seems to be helping me. I have wasted the past two hours trying to figure out how to do this, so please help me out here.
I am making a FPS game in Unreal Engine 4, and I want to display ammo. I can do that fine, but changing the text of the UI displaying the ammo is turning into a nightmare. I need to access the text label variable
Inside of the blueprint that handles the actual gun firing
From there I should be able to adjust the text to match what my ammo is.
Unfortunately, no matter what I try, I cannot change the variable in my blueprint. I can't even make the variable public to begin with! What do I need to do to accomplish this?