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I have tried to see if my GTX 960m supports VR and sadly it seems I need minimum GTX 970m, still I have seen videos that if you overclock your 960m you can get a decent 115 frames. My question is, can I still develop games for the Oculus Rift in my 960? I can't afford now to buy assets, oculus and a new laptop.

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  • \$\begingroup\$ What do you mean? \$\endgroup\$ Aug 15, 2016 at 17:23
  • \$\begingroup\$ I mean exactly what I asked. What have you tried to do to solve this problem yourself? Have you tried developing with the Rift on your machine? Are you intending to develop a game for the Rift without ever testing it on the Rift? \$\endgroup\$
    – House
    Aug 15, 2016 at 17:25
  • \$\begingroup\$ I never tested it, I don't want to invest 600$ on something that may not work,that is why i am asking this.will I encounter problems while developing because of my graphic card? Or am i ready for the purchase? \$\endgroup\$ Aug 15, 2016 at 17:27
  • \$\begingroup\$ Laptops are problematic with Rift, mainly because of Optimus. You should find someone with a Rift and test if it works at all. \$\endgroup\$ Aug 15, 2016 at 17:34

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Not easily, if your system can't support the hardware, you will encounter problems when trying to develop a game.

The Rift is a display and input device (orientation and head tracking), it's not doing most of the work when it comes to VR, you computer is. The video card is a critical part of that. The requirements for developing with the Rift are likely higher than they are for playing games with the Rift. Development code is often more resource intensive than fully optimized production code.

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  • \$\begingroup\$ So the graphic card is the most important when developing on the oculus?even more important than the processor? \$\endgroup\$ Aug 15, 2016 at 17:38
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    \$\begingroup\$ I didn't say it was the most important, it's one of the critical parts, the CPU is also critical. The Oculus Rift has very high hardware requirements. Ideally your development system would meet or exceed the recommended requirements and certainly be better than the minimum requirements. \$\endgroup\$
    – House
    Aug 15, 2016 at 17:40
  • \$\begingroup\$ Thank you very much for all this information. You helped me a lot :) \$\endgroup\$ Aug 15, 2016 at 17:42
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I expect that using a laptop with a 960m would be an unpleasant experience with the Rift. You might want to consider developing for GearVR instead because then the PC performance only impacts your development experience and not the app performance on the phone. Both the GearVR and a suitable phone can usually be found used for under $300usd total if you look around. While the Rift is obviously higher fidelity, I've seen some great stuff on the GearVR and have had fun working with it too.

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