My ingame camera has units that 25 times less than screen units so when I render BitmapFont generated for camera which used in non-game screens (settings, level choose etc.) it's even doesn't fit in camera.
I came up with some solutions:
- Generate font with right size, but
No cap character found in fontexception caught.
- Scale font with
font.getData().setScale(float scaleXY)but got this:
- Increase camera units but I'll need to rewrite a lot of code depending on camera combined matrix.
Is there any easier way to do this?