I'm trying to make a croquet mallet swing to hit the ball using an animation that rotates the mallet mesh. The mesh appears correctly positioned to hit the ball in the center but the ball doesn't go straight. Using a script with
rigidBody.AddForce works fine. I do have
Animate Physics selected on the animator and have explored many other options. Is there a way to debug the physics in this situation? Am I going about it the wrong way to use an animation to apply a force?
This is what it looks like now: