I have a problem where I want the shadow cast by an object to be a well defined and dark one. However I have to do it without changing how illuminated the object looks so only increasing the intensity of the light won't do(I have already maximized shadow strength).
Is this something i can manipulate in engine or will I have to make some sort of shader adjustments?
This one has the correct illumination on the character:
This one has the correct shadow color on the shadow cast by the character but it is to strongly illuminated: