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I want to know if ogre3d is a good game engine for an open world game where there is a lot going on at once like ai driving, guns shooting, loads of destruction and explosions happening all at once would it work at 60fps on a mid range gaming setup as well

p.s with all textures at 1440p

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closed as off-topic by Alexandre Vaillancourt, jgallant, bummzack, Josh Aug 8 '16 at 14:18

This question appears to be off-topic. The users who voted to close gave this specific reason:

  • "Questions about "how to get started," "what to learn next," or "which technology to use" are discussion-oriented questions which involve answers that are either based on opinion, or which are all equally valid. Those kinds of questions are outside the scope of this site. Visit our help center for more information." – Alexandre Vaillancourt, Josh
If this question can be reworded to fit the rules in the help center, please edit the question.

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    \$\begingroup\$ Yep, should run at 60fps as long as you are using Dell or better computer. \$\endgroup\$ – jgallant Aug 8 '16 at 11:54
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OGRE 3D is not a Game Engine, it's a rendering engine. You'll need to add a lot of the game mechanics yourself or use a library that does so on top of OGRE.

Can it handle the load needed for an open world game, yes, as long as your willing to put in the effort to write your game engine logic on top of it. You'll have complete control of the rendering pipeline to ensure great performance.

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Is it good? yes, would i recommend it? no absolutely not. I would recommend either learning to use unity or unreal, and create a system that limits what is loaded for each player, as to limit the memory usage etc.. This way youl get a better look and a smoother performance, with a better engine. this is just my advice.

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  • \$\begingroup\$ also "Ogre3D does not have integrated collision, physics, networking, sound, scripting, etc." This is a quote from someone else who uses Ogre3D. just a thought for you, if your not already a "pro" user of the engine. \$\endgroup\$ – Ryan white Aug 8 '16 at 14:00
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    \$\begingroup\$ Again, please familiarize yourself with the help center and avoid answering questions that are off-topic/too broad. \$\endgroup\$ – Alexandre Vaillancourt Aug 8 '16 at 14:01
  • \$\begingroup\$ Im not very good at this am i lol \$\endgroup\$ – Ryan white Aug 8 '16 at 14:02
  • \$\begingroup\$ @AlexandreVaillancourt shouldn't the question be flagged as soon as possible? You're right about the help center indicating the issues of broadness. \$\endgroup\$ – teodron Aug 8 '16 at 14:04
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Ogre3D is not a "game" engine, but a "rendering" engine. So AI, destruction/physics, etc. needs to be handled by external libraries.

But Ogre3D in general is capable of handling all rendering tasks, many of those out-of-the-box, especially with the new version 2.1.

For a list of rendering features, see: Ogre3D Features

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