I want to create a similar line RigidObject in Unity c# just like in the iOS game Circle:
So far I placed a cube object that is extended by length.
So, how would you approach to create such an object?
I tried with a for loop where I was trying to add a cube at the end of the other, but the rotation messed everything up.
I don't want to create a prefab, since I want the lines to be random and different every time the player starts the game.