I'm new to game development, so please be kind if this is a very simple question.
I have a Sprite sheet with 18 frames of the same character (6 col x 3 rows) moving slightly. I want to get the frames cut out of the sheet into cocos2dx project. There is no xml or plist defining the boundaries but obviously I want the Sprite to be in the same place as it animates as it's an idle action. What's the quickest way to get the frames? I tried texture packer but it seems designed to build a sheet not unpack one?