I have a game that plays sounds when some events occur.
Currently, I am using
AVAudioPlayer for the purpose of playing the sound. But just the bare
AVAudioPlayer has a noticeable lag time before the first playback and it stops music played by other apps.
Also, it stops the ongoing playback when a new playback is ordered. Surely, I could use a list of
AVAudioPlayers for each of the effects, but that feels clunky.
I want something that will play effects mixed, one on top of another; and I want them to be played on top of background music, if there is any. I do not use any sorts of frameworks, like
SpriteKit or Unity. So, how do I do this?