I made a chain of 40 segment using a HingeJoint2D. I followed the instructions directly off this Unity tutorial video
But when I start the game the chain bounces and stretches and then slowly over about 20 seconds it slowly pulls it self back up
How do I get the chain to actually be rigid instead of elastic?
If that's impossible, how do I get them to start in a rest state instead of starting with a bounce?
I uploaded the scene here if you want to play with it in Unity yourself.