I made a chain of 40 segment using a HingeJoint2D. I followed the instructions directly off this Unity tutorial video

But when I start the game the chain bounces and stretches and then slowly over about 20 seconds it slowly pulls it self back up

elastic chain

How do I get the chain to actually be rigid instead of elastic?

If that's impossible, how do I get them to start in a rest state instead of starting with a bounce?

I uploaded the scene here if you want to play with it in Unity yourself.

  • \$\begingroup\$ It is impossible, that is the physics engine running and that is how the HInge Joint works. \$\endgroup\$
    – jgallant
    Aug 1 '16 at 12:51

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