# C++ SFML: Font is clear and the other time blurred

This is my code.

    TextRenderer->setString(pCurrentUnit->getCHAR()->getNAME());
TextRenderer->setCharacterSize(16);
TextSanitizer::CenterOrigin(TextRenderer);
TextRenderer->setPosition(108, 34);
pWindow->draw(*TextRenderer);

TextRenderer->setString(pCurrentUnit->getCLASS()->GetNAME());
TextSanitizer::CenterOrigin(TextRenderer);
TextRenderer->setPosition(242, 34);
pWindow->draw(*TextRenderer);


The font draws perfectly fine with certain texts and other times its really blurry. I've read on the SFML Forum it had something to do with non-rounded positions but mine are already int's.

Is there any way to fix this? It also doesn't matter if I draw the second text first, it's the string it displays that causes the blurriness.

EDIT: It's not the font, I've tested about 10 other fonts and all of them get screwed up in one way or another when below 20px.