Im very new to Networking in Unity 5. Im trying to bring the finished basis for my 2 player, 1 vs 1, turn-based game I made for local multiplayer (both players on same computer) to an online matchmaking system.
In the game currently (for local), there are 3 cameras. 2 centered on separate canvases for selecting attacks for each player.
that once p1 chooses his attacks and presses continue, the camera is deactivated and the 2nd camera for p2's attacks is activated. Once p2 presses to continue the 2nd cam is also deactivated
and the 3rd cam is put on, this camera is set on the battle arena and plays out in turns the moves picked by the 2 players through a turn-determining system.
What I want to do for the online is have both canvas cameras activated at the same time and each player to be assigned to a different camera. So is there a good way i should do this? NetworkView on one of the cams? Hope I explained the premise enough :P