I'm an animator for a game currently, and I don't have Unity (can't download due to too much gigs coupled with slow internet,) but the game designer told me I can use Blender to export animations into Unity.
I asked if I needed to prepare multiple files to export, and they told me that I could just have one file with all the animations in it. The game, as stated in the title, is 2D.
My problem now is, how do I turn a rig into an actual character with different animations under it? (Right now I only have an 'idle' animation, but need to make running, jumping, walking, etc.) I mean how do I save this 'idle' animation and work on another animation without overwriting the previously finished animation(s)?
Thank you much