I get too unsatisfying results for shadows when using a point light that is far away. (The quality settings are maxed.)

The scene:

scene view

The result:

game view

The light:


What can I do to get better shadows?

  • \$\begingroup\$ Increase the size of your objects, they are to tiny so thats why you see pixelated shadows. \$\endgroup\$ – domi Jul 14 '16 at 16:42
  • \$\begingroup\$ make them bigger, move the light, increase range. \$\endgroup\$ – Ryan white Aug 17 '16 at 11:18
  • \$\begingroup\$ i mean move the light in the respectable size, so its about the same scale. \$\endgroup\$ – Ryan white Aug 17 '16 at 12:50
  • \$\begingroup\$ for the third time, resize the object, then move the light away, !"AWAY"! from the object. not towards it, move it AWAY from the object, to get the appropriate distance! \$\endgroup\$ – Ryan white Aug 18 '16 at 8:02
  • \$\begingroup\$ "There is a reason I put the word "distant" in the title. The light is distant. I know the shadow gets better when you put the light near the object. So please stop suggesting to move the light. – S. Tarık Çetin 19 hours ago " i am not suggesting you move it close... you know what no its fine resolve this on your own. i tested it, it worked for me. Making it bigger and moving the light AWAY to be the appropriate distance worked. \$\endgroup\$ – Ryan white Aug 18 '16 at 11:54

Increase Range.

If looks too bright decrease Intensity.

enter image description here

Range 130, Intensity 1.3, Anti aliasing 8x multi, Shadow Res Very high. Distance between light and shadow receiver 30 Unit. Distance between light and shadow caster 25 Unit.

Point light is not usually used for distant lighting. Use a Spot light instead. Result will be better.

  • \$\begingroup\$ Increasing range didn't change anything. \$\endgroup\$ – S. Tarık Çetin Jul 14 '16 at 9:46

Use hard shadow instead of soft shadows.


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