I am currently working on the lobby for my game. I have followed these tutorials (https://www.youtube.com/watch?v=jklWlm5v21k), which were very helpful, and was able to setup my lobby like this.
The tutorial explains all about player specific settings using lobby player prefabs, but it does not explain general level settings. I want to be able to select a game type (sudden death, flag match etc), and maybe also a map type.
What would be a good way to do this, and sync it back into the game?
One solution I thought of was adding this to the lobby player prefab, and then only make it editable for the host, and only display the hosts settings for this. Then make the hook change the map/gametype accordingly.
This doesn't quite feel like the right way to do this, so I would be happy to get some pointers on this.
I am using Unity 5.3.5 with c#