I'm writing an angled tile system, and my implementation is to have a starting height and an ending height inside the tile.
Like so:
The starting and ending height allow me to get the length of the angle and the angle in degrees using atan2.
For collision against the angled tiles I give the tiles a collection of points along the line, and as a bounding box intersects any of a tile's slope points it will move the box's y position to that point.
This implementation works fine for 45 degree tiles, however with other degrees I don't know how to create the points on the line.
What algorithm could I use to space the points out along the line when they are not in a perfect 1 to 1 ratio angle? (e.g. 17 degrees instead of a nice 45 degrees)
EDIT: Here's a way to interpret my question perhaps more academically:
Given a length of a line and its angle, and an arbitrary number of points, find an algorithm that will space the points out among the line that will as closely resemble the angle.