Let's say, I have three objects: obj_square, obj_circle and obj_triangle.

Instances of all three types of objects exists in the room and call the same script: scr_test.

Inside of this script, how can I check instance of which object is calling it?


if(self is instanceof(obj_circle))
// do stuff


This read only variable returns the index of the object that the instance has been created from.

So your code would read:

if(object_index == obj_square) {
    // ...

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